Allow me to take you on a journey of my little quirks which only present themselves while behind a computer screen.
During my World of Warcraft days, it took effort not to refer to myself in the third person.
“Kate waves hello.”
“Kate would like a slice of pizza.”
When you emoted in game as much as I did, the language of the game wanted to rewrite my thirty years of proper communication. Luckily, it didn’t happen very often.
Then came the Battlefield series of games. No flag pole in my town was safe from the thought that I must first change the colors and defend it with my life. It was only when the Old Glory was in my rear-view mirror that I snapped back into reality.
Then came the incredibly lucid dreams from which I could not wake. Instead of experiencing any game with a buffer of keyboard and screen, my horrifically calculating subconscious placed me in the stories. There I was, decapitating zombies with the pull of shotgun trigger or wiping Boomer bile off my clothes. Other dreams included following behind a heavy from Team Fortress 2 and hitting invincibility with my medic gun, only to be stabbed in the back by a spy or set on fire by a fire happy pyro. “You did well!”
Borderlands presented a different crazy; chests. No, not the pretty bosoms of Lilith or Mad Moxxi. I had to open every single locker, washing machine, lunch box, toilet and treasure box the game put in front of me. Conversations like this were common fare when playing co-op with friends:
“Uh, I don’t know, she was here a minute ago. We gonna fight this monster or what?”
“Oh sorry guys, I was trying to get to that red chest up on the ledge. I sorta fell.”
Mass Effect and the sequel presented a clear case of OCD with planet visits and scanning for resources. I pretty much strip-mined every planet that I came across. There were moments where I felt guilty, wondering if I’d get a message across my screen that the citizens of a raped world were coming after my ass, but alas, there was no penalty in the game for being greedy.
Kate will not speak about Torchlight though. (Dammit!) That game just enables treasure compulsion on so many levels. There is an actual achievement for breaking as many barrels you can.
I hate you video game developers.
So tell me I’m not alone in my video game neuroses. Have you ever experienced anything similar? Has any game left you frustrated that you didn’t complete all the available quests? Do you feel compelled to play through a game more than once?
The Doctor is in.