Daily Archives: July 12, 2011

Wolfgang Petersen on Old Man’s War

In an interview otherwise about Das Boot, Wolfgang Peterson is asked about Old Man’s War, which as you probably know by this point he’s slated to direct in movie form. Here’s what he had to say:

CraveOnline: I know you were going to do World’s Finest at one point, and you were attached to Ender’s Game. Is Old Man’s War finally the sci-fi movie you’ve been trying to make?

Wolfgang Petersen: Well, a long time ago I did Enemy Mine and I’ve always wanted to come back at some point. Now with Old Man’s War, I think it’s a great opportunity. That is one unusual story, let me tell you. With sci-fi, I always try to do some kind of a very emotional core to the story. In Enemy Mine it was the strange relationship between these two guys. One was a hermaphrodite and one was a human being, so that’s wild. Here now it’s a love story, it’s two humans but also there is a big twist. It’s a beautiful, beautiful series of books actually.

Oh, I agree completely.

The rest of the interview is here.

And before you ask: Everything is going fine with the movie. We just passed another option window and I’ve been told they’re in the “tweaking the script” stage. Obviously I’ll let you all know when something else happens that I can tell you about.

Now It Can Be Told, Sort Of

Original artist unknown. If you know who it is, please inform me so I may credit them. Many of you are aware that at any one time I am, in addition to my novels, working on various Seekrit Projects, some of which pan out, and some of which do not. Here’s one that did not: For much of last year, I was working on a video game for a major game maker. Which major game maker? I cannot say. Which game? I will not tell. In both cases my Non-Disclosure Agreement is probably still in play, even as I’m otherwise no longer working on the game and as far as I know the game itself is no longer being planned. I will say this: Man, if that game had ever seen the light of day, it would have been so very cool. But not every project works out. Life is like that in the big world.

I will also say that despite the project not moving forward, I don’t regret devoting a whole bunch of time to it last year. I got to work with some really fun and creative people in a field that I didn’t already know, and in doing so I learned a bunch of new skills and also got a good look at the current state of the video game industry. All of which was really valuable and worth the time investment, and the investment of creative energy. Also, I got paid well for my time, which helps, too.

Would I work on a video game project again? Absolutely, as long as there was time in my schedule and I was working with people I admired, on a project that was worth doing. As with everything these days my time is at a premium so I have to make sure that what I’m doing is what I really want to be doing, because otherwise there are other things I’ll want to be doing more. This is not a bad state to be in.

And before you ask: Why yes, I have some new Seekrit Projects I’m thinking about and working on. No, I can’t tell you about them yet. Then they wouldn’t seekrit, would they. But yes: they are very cool indeed.