Metatropolis Preorder and Details
Audible has finally given us the go-ahead to spill some more beans about Metatropolis, the audiobook “future cities” anthology I edited, and contributed a story for along with Elizabeth Bear, Toby Buckell, Jay Lake and Schroeder. So here are some details, including details how to preorder the anthology (and in doing so, get the first novella in the anthology).
First, if you are a Battlestar Galactica fan, prepare to squee yourself silly, because three of the stories in this collection are read by BSG stars. Second, of you’re an audiobook fan, you may also engage in squee, because the two other stories are read by two of the top audiobook readers in the business. Basically, you should just default to squee.
Here are the stories in the order of their appearance in the anthology, along with author and reader:
1. “In the Forests of the Night” by Jay Lake, read by Michael Hogan (Col. Tigh on BSG)
2. “Stochasti-city” by Tobias Buckell, read by Scott Brick (2008 Audie Award winner, for Dune)
3. “The Red in the Sky is Our Blood” by Elizabeth Bear, read by Kandyse McClure ( Anastasia “Dee” Dualla on BSG)
4. “Utere Nihil Non Extra Quiritationem Suis” by John Scalzi, read by Alessandro Juliani (Lt. Felix Gaeta on BSG)
5. “To Hie From Far Cilenia” by Karl Schroeder, read by Stefan Rudnicki (reader of the Ender’s Game series)
Audible sent me the audio files for these last week, and I have to say they all sound excellent; Bear, Jay, Toby, Karl and I wrote them for the purpose of being read, and each of the voice actors did a really fine job with their interpretations. I’m very happy with how this anthology sounds.
The full anthology will be released on the 21st, but you can pre-order now through Audible, and if you do, Audible will serve up “In the Forests of the Night” to you right now, with the rest of the anthology to come on the 21st. Perfect for those “instant gratification” types. Jay’s story is really great (and Hogan’s reading pretty much rocks, too), so it’s a good way to keep you hanging for two weeks.
I’ll mention more about Metatropolis as we get closer to the actual release date, to be sure. But it’s good to finally be able to tell you a little more about it. It was a lot of fun to do, and I think that comes through.