Joystiq Previews Midnight Star (Spoiler: They Really Like It)

Midnight Star, the mobile FPS video game I helped create (along with an accompanying graphic novel that I wrote), is thiiiiiiiiiiiis close to release, and Jessica Condit of Joystiq got her hands on it and did a little play testing. Her thoughts?

“Midnight Star is a mobile FPS that works (no, really)” (that’s the article headline)

Midnight Star is a good mobile shooter.”

“It’s hard to believe some of this stuff is on an iPad.”

“If the entire game supports the mechanically manic, silky smooth sci-fi experience I felt during the demo, I’d say that by golly, they’ve done it.”

Oh, and this nice tip of the hat to Midnight Rises, the graphic novel:

“It’s a joy to read.”

Sweet. The whole article is here.

Have I mentioned how proud I am of this game, and of the people who I’m working on it with at Industrial Toys? In fact I have, but I’ll say it again: This is a great game, with a really exciting graphic novel, and I’ve loved working on it. I can’t wait for you all to see it.

10 Comments on “Joystiq Previews Midnight Star (Spoiler: They Really Like It)”

  1. Can’t wait for Android as well. Pretty much consume anything you are involved with and so in this case, I’ll be in when it works on Android.

  2. I’m not generally into FPS, but I’ll take a break from Clash of Clans to play this and read the comic.

  3. Maybe join the pantheon with the (intentionally unwinnable) game adapted from Harlan Ellison’s story.

    I Have No Mouth, and I Must Scream is a point-and-click adventure game based upon Harlan Ellison’s short story of the same title, developed by The Dreamers Guild, co-designed by Ellison and published by Cyberdreams in 1995. The game’s story is a set in the world where an evil computer named AM has destroyed all of humanity except for five people, whom he has been keeping alive and torturing for the past 109 years. Each survivor has a fatal flaw in its character, and in an attempt to crush their spirits, AM has constructed a metaphorical adventure for each that preys upon their weaknesses. To succeed in the game, the player must make choices to prove that humans are better than machines, because they have the ability to redeem themselves. Woven into the fabric of the story are ethical dilemmas dealing with issues such as insanity, rape, paranoia and genocide.,_and_I_Must_Scream_(video_game)

  4. Congratulations! But dude, were my life going as well as yours is lately, I’d be getting more and more nervous. –But that’s just me.

  5. You write excellent blog posts about the writing business. It could be a really interesting blog post to discuss how you get work like this and what is involved in working with a software company. I work in IT, but I have never worked for a game company.

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