I could do a long introduction to Jim C. Hines‘ Big Idea piece on his novel Fable: Blood of Heroes, based on the popular series of games. Instead I will simply say, with some wonder: It has armored chickens in it. I’ll let Jim handle the rest.
JIM C. HINES:
Albion is a land with a long history, developed over the course of the Fable trilogy of games. The forthcoming Fable Legends is set several hundred years before the first game, during a time of great change.
As it turns out, human beings—and nonhuman beings, for that matter—don’t always handle change well.
When I sat down to write Blood of Heroes, the companion novel for Fable Legends, my job was to tell an original story introducing new Heroes in a much older Albion, and to do so in a way that experienced Fable players, players of Fable Legends, and readers utterly new to the franchise could all appreciate and enjoy. There’s plenty of action, battles with ghosts and redcaps and armored chickens, and a bit of political absurdity, all part of a larger scheme by a villain with major dental issues, but underlying everything is the tension of societal change.
The average citizen of Albion might live their entire life without ever venturing beyond the boundaries of their village. It’s dangerous out there in the wilderness! As one villager correctly notes, “Did you know that nearly a hundred percent of forest-related deaths take place outside of town?”
The average citizen of Albion isn’t terribly bright…
Into this world come men and women with mythical powers. Heroes, or so they claim. But what happens when ordinary, everyday townsfolk encounter such people for the first time? How do those in power respond? And why is it that every time a Hero comes along, chaos and property damage soon follow?
As an old evil awakens and begins to spread its influence, a would-be king sees these Heroes as an opportunity to make a name for himself, and he’ll be damned if he lets a minor inconvenience like his untimely death get in the way of his grand vision. A nearby mayor sees only a threat to his power. Will the people really accept him as their leader when there are others with so much more strength and power and magic?
Others simply refuse to believe. “Heroes? Pah. Nothing but a bedtime story, a fantasy. Like dragons and hygiene. We don’t want none of that stuff around these parts.”
So not only did my protagonists have to fight bad guys, they also had to navigate a society that was completely at odds over how to deal with them. One villager might denounce them as frauds, while the next becomes an instant and hardcore fanboy: “Excuse me, Mister Sterling, sir? Would you mind autographing my pig? It’s for my wife. She’s a big fan. Her name’s Bacon. The pig, I mean. Not my wife.”
The same conflicts play out within the protagonists themselves. They struggle to understand their powers and abilities, to figure out who they are and where they belong. Some, like the aforementioned Sterling, believe it’s their destiny to save the land and receive the glory and rewards that are their due. (And if said rewards happen to include a romp with the best-looking man or woman in town—or both!—so much the better.) Others struggle to hold on to their idealism in the face of doubt and cynicism and an unusually large number of things trying to kill them. Then there are those who are just in it for the gold to pay off their bar tab.
In some ways, it’s a lot like the writing community…
Blood of Heroes shows a world in flux. Albion has emerged from what’s known as The Pitch Black Ages (like the Dark Ages, only much, much darker), and is moving toward an Age of Heroes. In the long run, this could be a very good thing, at least for those who survive.
In the short term, it’s gonna be loud, messy, and ugly, full of backstabbing and nastiness and a disconcerting number of chickens.
If I did my job right, it should also be a great deal of fun.