Midnight Star: Renegade is Out!

Hey! I’m tremendously excited to announce that Midnight Star: Renegade, the mobile first person shooter that I’ve been working on with Industrial Toys, is now out and ready for you to play on iOS devices. It’s the sequel to last year’s Midnight Star game and features many of the same bad guys, kicked up with new gameplay and and a fast-paced setup that lets you get in, blast the crap out of some aliens, and get back out again. It’s the perfect shooter to play out in the world.

Let me quote the press release here:

Renegade is the culmination of decades of shooter development, completely re-imagined from the ground up for mobile. The game features a control system built around native touch, tap and swipe inputs to allow gamers to run, dodge, chase, fly, shoot, blast and destroy like a boss. The game has 150 campaign levels, daily and weekly multiplayer events and enough gear to build 1000s of customized rifles, pistols and grenades.

Renegade is a fast-paced, arena-style shooter combined with a deep RPG. Players build their characters from humble recruits to elite Renegade operatives. Weapon crafting allows players to construct everything from Auto Fire Electro-Shock rifles to dual-wielding Pure-Ice Rocket Pistols. Combined with custom skinning, players make characters that are truly their own. Renegade raises the bar for gameplay and graphics by leveraging the latest mobile GPUs and Unreal Engine 4 to achieve state of the art effects such as HDR lighting, full screen render effects and real-time shadows.

Set 130 years into our future, Renegade sets players on an adventure to unravel the secrets of an alien civilization that disappeared 22,000 years ago. When we discover we are not alone in our search, an epic war erupts for the future of the galaxy.

Yeah, you know you want to play it. There’s already a community built around the game, with challenges and events and people to set yourself against. It’s the most fun you’ll have with your phone.

Here’s the cool thing: As with Midnight Star last year, Renegade is free to download and start playing.

(Android folks? I’ve played the beta. Don’t worry, we’re on it.)

Naturally I’ve been playing builds of Renegade as it’s been coming along, and while I’m biased — I did help create the world of Midnight Star and Renegade — as a fan of first-person shooters, I kinda love this one. It nails what I love about first person shooters (mainly, cathartically blasting away at evil aliens), while building the controls out intelligently for mobile, and improving on the control scheme from Midnight Star, to give players even more control and mobility. Plus it’s fun to build the perfect weapons to blast the aliens to bits. It’s big fun in an easy-to-take-with-you package.

Try it out. I think you’ll have as much fun with it as I’m having. Maybe more. You’re probably a better shot than I am. Seriously, I need to play more.

Declining My Dragon Award Nomination

Earlier in the year DragonCon announced they would inaugurate the Dragon Awards, a fan-voted award covering science fiction and fantasy literature, games and media. Last night, the list of nominees was sent out to people who had signed up to nominate and vote for the awards (you can see the full list here) and it turns out that The End of All Things is a nominee in the category of Best Military Science Fiction or Fantasy Novel.

I have two thoughts on that:

1. Awesome! I’m thrilled to be nominated and happy enough fans liked the book enough to make it a finalist in this, the inaugural year of the award. That’s very cool, and I am, of course, deeply honored.

2. I have emailed the folks at the Dragon Awards via their Web site requesting to decline the nomination, because as I said in November, I’ve decided to withdraw my 2015 work from award consideration, and The End of All Things was originally published in 2015.

As the Dragon Awards are a new award, I don’t know what their policies are for withdrawing a finalist work; it may be that it’s not possible. If that turns out to be the case, this is me saying I hope those of you who vote for the Dragon Award in that category will consider the other eminently worthy finalist works and authors. There’s good stuff to choose from.

I want to stress that this request for withdrawal should not be construed as an intended slight toward the Dragon Awards — I made my policy about my 2015 works before the Dragon Awards even formally existed. In another year, with another work, I’d be happy to be nominated again for this award. I hope the Dragon Awards are successful this year and enjoy a long run highlighting excellent works in the genre.

To all the other people and works on the finalist lists: Congratulations and the best of luck to you! And to fans: If you’d like to vote for the other finalists for the Dragon Awards, in any category, here’s the link to the award’s home page, where you can sign up to vote. Enjoy!